1. What is the importance of texture memory? 2. Effect of parallelizing physical simulations? 3. Explain the heat simulation example? 4. How do you compute the temperature of a particular cell as a function of its neighbors? 5. What are the three steps to compute the temperature updates of the entire system? 6. What is CudaBindTexture()? 7.What is tex1Dfetch()? 8. What is CudaUnbindTexture()? 9. Explain the semantics of 1D and 2D textures and how the methods cudaBindTexture(), fetch() change as a function of the texture dimension? 10. Advantages and trade offs between 1D and 2D textures? What is the advantage of using 2D texture over 1D texture in Heat simulation example?